Entry for the Mini Jam 83: Dread. The theme was dread and dice had to be a core mechanic. Made by BunnyChop and KiraFarron.

I'd Dread to Think is a narrative-driven point-and-click game about grudges, looking back and moving forward. Created in 72 hours for the Mini Jam 83: Dread.

Leave us a comment and tell us which choices you made.

SFX

Train ambience by gryc

Dice throw by Kenney

Additional sound effects from https://www.zapsplat.com/


Comments

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Excellent job on using the dice mechanic as a motif for the relationship in the game, as well as the dialogue writing--sounded very natural!! And pleasantly surprised by the mention in the About section--thanks to you guys for letting me hang out while you were both jamming <3

Thank you for playing! And thank you for your support during our coworking sessions!

Thank you for the lovely feedback and your support too! <33

Nice storyline

Thank you so much!

Thank you!